With that being said, I think a much more feasible tool for the dev/devs to release would be a fairly in-depth mission and campaign builder. Combine this with full compatibility with HOTAS peripherals and custom axis curves, and you will be able to experience the game however you want, using any DirectInput supported peripheral you like.Basically, making a full suite of modding tools for a game like this would take a while to develop. ![]() ![]() Virtual Reality headsets will work in-game to put the player in the cockpit of aerial warfare, immersing themselves in head-swiveling combat. Players will have to earn enough money to not only upgrade their own plane, but build a mercenary army of their own in order to take on waves of increasingly difficult opposition as they struggle to take on a myriad of changing missions. In Conquest Mode, fight in an uphill battle against various bosses and ace squadrons in a territory capture game, drawing elements from roguelikes and RPGs. Whether you are an attack aircraft pilot, skimming the ground with a gatling gun and rocket launchers attached to your wing, or an interceptor with long range, almost sniper-like missiles at your disposal, it will be up to you to prove yourself as an Ace pilot. Exotic weaponries such as railguns and geothermal-powered armaments will be ready to pluck you out of the sky if you’re careless.
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