The map is divided into several levels, connected by caves. In the other telling, the proud, ancient Elves are fighting for justice and independence by subjugating any faction that dares disagree with their disgust for all things human. In one version, the Humans are striving for peace and harmony between races, by integrating them into their empire. Each is a scenario that recounts a radically different view of the same conflict. We strongly recommend starting off with the two tutorial campaigns. It is when a player army encounters an enemy army in the field that the action switches to a more tactical view, where players control each unit in their army, making astute use of their special abilities. In the strategic layer of the game, players manage their cities and raise and deploy armies, using them to explore their surroundings and discover lost temples in an effort to find resources or gear with which to equip their heroes, and always with one eye kept on diplomatic relations. The gameplay is split into two separate modes: one strategic, and the other tactical. Meanwhile, in the North, Edward Portsmith, an Imperial Dreadnought for the Commonwealth, is preparing to do battle with Lord Oscar van Heldon, leader of the rebel province of Brisska.īut they are all puppets to a darker purpose! And so, an ambassador is dispatched to the Valley of Wonders in an effort to prevent all-out war. The story begins like this: centuries have passed since the land of Athla last knew war, but after years of relative harmony between its different races, tensions are mounting between the Elven Court and the Commonwealth. It's also the perfect introduction to the world of 4X games: it's accessible (for the genre) and features faster paced action. If heroic fantasy is your thing, Age of Wonders III has you covered. Orcs, Humans, High Elves, Dwarves, Goblins, and Draconians.
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